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Macromedia Flash MX 2004 - Application Development

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Learning Method: Instructor Led

Duration: 3 Days

Overview:
In this course students use screens, built-in components, behaviors, and data binding to become proficient in building Flash applications.
Outline:

Introducing the Course

  • About the course
  • Course objectives
  • Course prerequisites
    • Introducing the Flash Interface

    • Introducing Flash
    • Using the Flash interface
    • Publishing a Flash document
      • Architecting with Screens

      • Building Flash applications with screens
      • Architecting a site with screens
      • Placing content on screens
        • Adding and Organizing Content

        • Importing graphics
        • Layering Flash elements
        • Organizing using layers
        • Reusing graphics as symbols
        • Adding UI components
          • Connecting to External Data

          • Understanding dynamic content
          • Using the XML data binding component
          • Binding results to a ComboBox
          • Creating a master-detail RIA 
            • Manipulating Components with ActionScript

            • Introducing ActionScript
            • Using the basic elements of ActionScript
            • Debugging ActionScript
            • Populating a TextArea 
            • Storing data in variables
            • Handling user events on UI components
              • Controlling Application Flow

              • Using conditional logic
              • Controlling interaction between components
                • Implementing Drag and Drop on MovieClips

                • Introducing the MovieClip
                • Reacting to MovieClip events
                • Using dragging behaviors
                • Referencing MovieClips
                • Using the hitTest( ) method
                • Using a MovieClip from the Library
                • Understanding ActionScript best practices
                  • Using Built-In Classes

                  • Introducing object-oriented terminology
                  • Using the TextField class
                  • Using the TextFormat class
                  • Retrieving data from a text file in Flash
                  • Reading the data from the text file
                  • Using the returned data 
                    • Creating MovieClip Dynamically

                    • Creating dynamic MovieClips
                    • Loading content into MovieClips 
                      • Reusing Code with Functions

                      • Introducing functions
                      • Creating user defined functions
                      • Calling functions
                      • Using global functions
                      • Referencing an external ActionScript file 
                        • Building a Navigation System

                        • Creating buttons
                        • Using screens to build a menu
                        • Using screens to build a sub-menu 
                          • Submitting User Data Using Forms

                          • Understanding forms
                          • Submitting a form
                          • Validating user input 
                            • Manipulating Data with Arrays

                            • Understanding Arrays
                            • Controlling application flow with loops
                            • Using the Date class to generate indices
                              • Register Now

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                                Related Courses
                                Macromedia Flash MX 2004 Designing and Developing Media - Level 1
                                Macromedia Flash MX 2004 Developing Applications - Level 2

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